Fallout 76 location confirmed!
And what we know now.
The Bethesda E3 announcement and press conference are finally over, and we’ve learned a little about the next installment of the acclaimed Fallout franchise. Bethesda Game Studios designer Todd Howard revealed that the Fallout 76 map is roughly four times the size of the Commonwealth map from Fallout 4. You play as one of the chosen few selected to inhabit Vault 76 for a brief 25 years. The game kicks off with the opening of the vault on a decimated West Virginia the day after a party celebrating Reclamation Day, the tricentennial anniversary of America.
Bethesda has seemingly pulled out all the stops for Fallout 76, bringing a horde of new graphics tech to bear including new lighting and rendering engines which result in a drastic increase in visible content at any given time, and a completely new distance rendering system (no more LOD issues anyone?).
Additionally, as anticipated, Fallout 76 is a true multiplayer game. That said, it’s not the pure multiplayer experience so many in the fan-base were worried about. Instead, Fallout 76 features both single and small-group co-op play, with a seamless transition between them. On the multiplayer side, servers are capped in the dozens, not the hundreds or thousands, so a truly intimate experience can still be had if that’s what you’re looking for. Speaking of seamless, progression and base building carry between instances, so you can truly experience your Fallout adventure with your friends, if you so choose.
Base building is a huge part of Fallout 76, and the work done in Fallout 4 prototyping the building system shines through in a world in which you can make your home anywhere. That’s right, you are no longer restricted to specific settlement locations. You can build your hovel, house, base or settlement however and wherever you want. And you can share it with friends! Or, if you prefer, enemies.
Bethesda is launching the Fallout 76 B.E.T.A. (Break-It Early Test Application) in October of this year, and Fallout 76 will be hitting stores on November 14th. The only thing missing, and the single most important question for many of us, is the status of modding in Fallout 76. With Bethesda almost single-handedly pioneering console modding, and Bethesda games have a long and rich history with modders around the world, it’s hard to believe that they would release a title in one of their most beloved franchises without modding support. Only time will tell!
Outside of the Fallout universe, we got a glimpse into a few upcoming, and one launched, game from Bethesda Game Studios. First, we are being treated to a new Elder Scrolls game for mobile devices. Titled Blades, the new offering is an impressively built first-person 3D RPG. Combining hand-crafted and procedurally generated dungeons, Blades is taking mobile gaming in an almost unprecedented direction. Far from the comparative simplicity of Fallout Shelter, Blades features full console-quality character customization and leveling, melee and magic-based combat, and, surprisingly, a robust settlement building system. With multiple game modes including both PVP and PVE quest-based play, VR support, and cross-platform play, Elder Scrolls: Blades is available for pre-order tonight, and will be launching for free this fall. Early access is also available through PlayBlades.com. Sign up now! We already did!
They also teased their first wholly new franchise, StarField, which takes place in a sci-fi futuristic universe while still drawing from experience gained with the Fallout and Elder Scrolls franchises, and, perhaps the most important news outside of Fallout 76 details, we got a teaser trailer for the now-confirmed Elder Scrolls VI!
This is shaping up to be a huge year for gaming, and certainly for Bethesda Game Studios. We’ll be keeping an eye out for more news on Fallout, Elder Scrolls, and StarField, and we hope to see you all in West Virginia in a few months!